/************************************************************************

								Heroes IV
					  Copyright 2000, The 3DO Company

	------------------------------------------------------------------
  						       creature_ability_properties.h

	$Header: /game/creature_ability_properties.h $

	$NoKeywords: $

 ************************************************************************/
#ifndef CREATURE_ABILITY_PROPERTIES_H_INCLUDED
#define CREATURE_ABILITY_PROPERTIES_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

// kill the 255+ character identifier warning.  Templates tend to exceed that easily.
#pragma warning( disable: 4786 )

#include <string>
#include "bitmap_group_ptr.h"

enum t_creature_ability;

std::string			get_ability_keyword( t_creature_ability ability );
std::string			get_ability_name( t_creature_ability ability );
std::string			get_ability_help( t_creature_ability ability );
t_bitmap_group_ptr	get_ability_icons( int height = 52 );

int const k_breath_range = 9;

#endif // CREATURE_ABILITY_PROPERTIES_H_INCLUDED